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Basically, if she says, "Come over here and kill this snake" you don't get to say no. subject to his Sense of Duty (Belit) and Fanaticism (Love for Belit). Like in the story, Belit is the captain, but Conan drives a lot of decisions.
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You also get stats for Belit (at 235 points), and a one-page roster of the other 88 members of the crew of Belit's Tigress. He'd be more except he's got a pile of disadvantages. It's not something that would be easy to port to a different situation, though - too much is tied to the specific adventure and actions the Suba would approve of or be frightened by.Īt this point, Conan is a 500-point character. It doesn't really do that much, but if you get it too low, it'll sabotage your Leadership rolls and effectively take away some of your options. This pushes a "Morale" rating up and down. You've got a loyal but superstitious crew, and they read omens and signs in your successes, failures, and encounters. There is a new mechanic in this solo adventure - Morale.
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You get to earn character points at the end, and find out how Conan did in the story (not well, like in most of the more interesting Conan stories.) You get to be Conan, or generate your own character. the better your non-combat skills, the better you'll do - don't blow your Leadership or sense rolls. the rules are almost entirely straight-up GURPS (but see Morale, below) there are Plot Words, which when garnered affect your options and your rolls going forward. Or at least, time of day affects your options and affects play. This solo adventure shares a number of traits with the other Conan solo adventures: This is a 270 entry solo adventure with three battle maps, four new monsters, and stats for Conan and Belit. You don't need GURPS Conan, but it wouldn't hurt to be familiar with it, either. All you need to play is the adventure and the GURPS 3rd edition Basic Set. This GURPS solo adventure is based on the REH story Queen of the Black Coast. For the two previous ones done so far, see these posts:įor all of my reviews, please click the review tag or see the reviews page.
Stats for undead in gurps 3rd edition full#
Evil clowns, werewolves, undead, and even Things Man Was Not Meant To Know - with full game statistics and guidance on using them in a horror campaign.This is my third review of four looking at the GURPS Conan solo adventures. New and thoroughly unnatural advantages, and some disturbing new takes on old disadvantages. Character templates, including the troubled Artist, the innocent Child, the dabbling Occultist, and the stalwart Policeman. Plenty of advice on horror gaming, for players and GMs. Within the pages of GURPS Horror you will find everything you need to run a horror campaign, including: A systematic dissection of horror as a genre and as a genre treatment - everything from the most brutal splatter to the most subtle psychological horror. Product Description:What's That Behind You? Do you fear the Bad Things that stalk us all? Or is it the things you cannot grasp that scare you the most - that make you realize just how irrelevant you really are? Or is the true horror the things that simply cannot be grasped? Then get ready to scream, because your fears are about to come to life.
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Steve Jackson Games GURPS (1st-3rd Edition) - Genre Toolkits Horror (1st Edition) (VG/VG+)Manufacturer: Steve Jackson GamesProduct Line: GURPS (1st-3rd Edition) - Genre ToolkitsType: SoftcoverCode: SJG6004-1ECopyright Date: 1987Author: Scott HaringPage Count: 96Please review the condition and any condition notes for the exact condition of this item.